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Catch-Up With Former Shadowbane Devs @ Gamasutra

by Inauro, 2006-07-24 23:02:00
Gamasutra catches up with the former developers of Shadowbane at Stray Bullet Games.
The decision to shutter Wolfpack Studios came as a surprise to most of those working there. When Ubisoft made the announcement on April 1 that the Austin, Texas-based developer of Shadowbane had six weeks of life left, community manager Sean Dahlberg said he wasn't sure right away if it was an April Fool's joke.

It wasn't. Just a month past Shadowbane's third birthday, and two years and change since Wolfpack's acquisition by Ubisoft in February 2004, the publisher had apparently decided to refocus on its console offerings. After a disappointing launch and two expansion packs, Shadowbane seemed like a low priority.
Source: Gamasutra

Information about


SP/MP: Massive
Setting: Fantasy
Platform: PC
Release: Released