Age of Decadence - Interview @ IG Magazine
Vince D. Weller was recently interviewed for France's IG Magazine - fortunately, VD has provided a translation on the official forums. Here's a sample:
7. Will the player be able to witness the consequences of his actions during the actual gameplay, or will they only be summarized at the end (Fallout-style) ?
Both. You’ll witness short-term consequences and will be told about long-term effects of your action at the end of the game. For example, the Imperial Guards – an army remnant – will try to take over one of the towns. If you’ve joined this faction, you’ll do your best to help them bring a new order and establish a military rule. Alternatively, you can side with other factions and do your best to prevent the take over by any means necessary, from clever scheming to targeted assassinations.
Let’s say you’ve stopped the guards from taking over. The town remains under the old management, the Imperial Guards in that town are weakened and can be persuaded to join the local House, which will strengthen it and won’t go unnoticed by other Houses. That’s the short term effect. The long term effect is weakening of the Imperial Guards as a faction – they fail to establish a foothold, they lose a capable commander and the entire garrison that was stationed in that town. It also shows that they are not the power they once were, which will make it much easier for you to talk other factions into moving against the Imperial Guards, should you wish to do so.
Also, there is an ending that will only be possible if the Imperial Guards remain a powerful faction. Weaken them and the ending and events leading to it are no longer available.
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