Obsidian Entertainment - Chris Avellone, Dark Knight
Dark Knight is the title of an Edge Online profile/interview on Chris Avellone. The piece covers his life and works in article format with input from MCA himself:
Around the same time Avellone was building New Reno, Interplay was given the mandate from Tactical Studies Rules to produce an RPG based on the D&D Planescape setting. With its multiple universes, geometrically impossible landscapes and shady rules on the nature of life and death, Planescape was incomprehensible unless you were well-versed in D&D lore. It was also, in Avellone’s words, “fucking amazing”.
“We had the licence and very few developers to work on it,” he recalls. “Feargus [Urquhart, Black Isle CEO] asked if I wanted to be the first to work on the PC version; I said: ‘Hell, yes.’” Avellone’s central conceit with Torment was that death, in storybased games, was a punitive waste of time, and served only to slow players down. From this, the story emerged: players were cast as The Nameless One, a hideously scarred immortal amnesiac who would remember (rather than learn) new skills by coming into contact with relics from his forgotten past.
Part 2 will be released tomorrow.