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NWN2: MoW - DRM Commentary @ Alazander's Blog
by Dhruin, 2009-05-11 23:30:06
Luke 'Alazander' Scull, Lead Designer on Mysteries of Westgate, has penned a request on his blog for players to weigh the pros of supporting MoW versus maintaining an anti-DRM line:
I don't like DRM much. I like limited activation DRM even less. When it comes to limited activation DRM used on a game I designed and am counting on to sell enough so that I and a lot of other talented folk actually get a chance to make another, I am positively frosty. I know the arguments for and against it; I know which way my allegiances lie. That, though, is not what I'm going to expatiate about. Instead, I'm going to talk about why MoW needs to be supported. Not on the BioWare forums, because that way lies madness and a swift thread-locking and probably some mild discomfort that the Lead Designer on the project caused such a furore. No, here will have to do.
I've been following the reaction to the details of MoW's DRM on the net, you see. A worryingly large number of users have posted claiming they won't be purchasing the game based upon its DRM. Truly, I don't blame them. They're taking a principled stand and, you know, it seems to be working. Publishers are beginning to back down. Point proved. The problem is, and you knew this was coming but it's worth saying anyway, the only ones that will be harmed in MoW's case will be Ossian Studios and the community.
Source: NW Vault
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