Your donations keep RPGWatch running!
Night Watch: Review @ GameDaily
by Dhruin, 2006-07-29 23:36:003/5 is the score for Night Watch in GameDaily's review. Here's a snip:
You can have up to four members in your party, but the game ends up dictating who you end up with. You can't pick for yourself, which turned out to not matter, since there are only three classes. All characters are allowed to walk freely in the world until they spot danger, at which time the game changes over to turn-based mode. In combat, every little thing burns up action points, but even when you level your characters up, they never really seem to get much more of them. At most, you'll be limited to throwing up to three punches per character before having to press the "End Turn" button to see what your foes will do. Movement uses up a ton of AP, so many players will be forced to stick primarily to ranged attacks until the enemy manages to move within melee distance. One really annoying problem we came across was that your party constantly follows each other around, but they don't move at the same speed. So, if you decide to send the group to a location and your fastest member spots a foe while everyone else is twenty paces behind, the game still switches to turn-based mode, and the player is forced to waste AP's so that their close-range characters can enter the fray. The pathfinding isn't bad, but it's not great, either. It's competent most of the time, then seems to have trouble figuring out a straight line. Not to mention, characters don't exactly end up where you point them. They have a tendency to go to the general vicinity and stop.
Information aboutNight Watch