Deathspank - Ron Gilbert Interviewed @ Gamasutra
Ron Gilbert talks about his new game Deathspank over at Gamasutra. They discuss a variety of subjects including his work on Monkey Island, the reasoning behind making Deathspank one full game instead of episodic, the Diablo influence in the game, combining different genres and more. Here is a little part of the interview:
One reason I ask is because when I interviewed you several years ago, I enjoyed how much you had to say about other genres besides adventure games.
RG: Adventure games are probably most commonly known for how they tell stories -- or at least that's how I think about them. It's how the stories are structured, how the puzzles are structured, and how the story weaves in and out of the puzzles.
I do wish that was something that people who do other genres would understand better. Even doing a first-person shooter, I think if you understood how really good adventure games are structured, there is a lot that can be learned.
And vice versa, too. There are a lot of really great things that first-person shooters and real-time strategy games do that I think adventure games could really learn from.
SP/MP: Single + MP
Genre: Hack & Slash