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Bioshock 2 - Tidbits

by Dhruin, 2010-02-11 20:12:25

Alrik sends in this video of Tom's Hardware opening the giant (seriously, the box is so big you could use it as a coffee table) Bioshock 2 Special Edition, so let's round this out with comments from MTV on whether we've seen the last of Rapture:

No. The whole argument of 'BioShock 2' is that you can zoom in on a personal story within that mysterious setting. I think Rapture's a very fertile place. That said, if you follow the whole backstory, it is intricate as all get out. The amount of space within there to move around and to build idealogs gone wrong, like Ryan and Lamb, gets trickier each time you add one.

"So much of the backstory comes from the past, so on some level you're retconning it, which you have to be very careful about. Finding areas that were untapped…periods in Rapture's history that were not spoken that much about. That's what we did for this game. There were utopian years here, and we wanted to tell the story of the disenfranchised even within the capitalist good times.

"I wouldn't say that we've told the story of Rapture. I will say that now we've had two very long, healthy stories in it, so that makes it more challenging for me.

Information about

BioShock 2

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC
Release: Released