Obsidian Entertainment - MCA Interview @ Polygamer
Polygamer talked to Chris Avellone, posting the result of the interview in French. For those os us who can't remember much French (such as the likes of me) from their high schools or college days, MCA has posted an English translation of the interview at his blog at Obsidian. Here's a rather nice question; the anwer is not bad, too:
7] Was making video games better before than now ?
It's better in some ways and worse in others - a more detailed answer relates to voice acting.
In some respects, having a fully voice acted game is great. On the development side, however, the cost, resources, and the inflexibility of iterating on recorded VO (as well as arranging the studio sessions) makes it a challenge for developing an RPG. So... for every aspect of game development, there's tradeoffs. The industry definitely has changed over time, resulting in more and more specialization in art, design, and programming, and resulting in larger team sizes, which makes delivering a vision more difficult, but not impossible.
The solution to this, however, is just to go make your own games for fun, and in many respects, I thank the iPod and mobile phone community for the opportunity to release tinier, more manageable games that are fun to play.
Source: RPG Codex