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Alpha Protocol - Editorial about Consequences @ Bitmob

by Aries100, 2010-06-10 18:40:05

Bitmob discusses in their latest editorial consequence and choice in rpg games, mentioning that consequences matters more than choices. Alpha Protocol are seen as one of the game in which this is done very well:

The recently released Alpha Protocol goes even further, packing countless choices and results into the game and interspersing them throughout. Every character has a relationship scale based on how much they like you. However, a person liking you is not always the ideal situation. Sometimes you have to make someone angry in order for them to divulge information. In addition, your handler trusts you more if they like you, but sometimes having them like you too much can negatively affect the mission. Gathering intel opens up conversation options.

Read more: Consequences Matter, Not Choices http://www.bitmob.com/articles/consequences-are-what-count-not-choices#ixzz0qThOzL00

Source: GameBanshee

Information about

Alpha Protocol

SP/MP: Single-player
Setting: Modern
Genre: Action-RPG
Platform: PC, Xbox 360, PS3
Release: Released