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Mass Effect - The Replay Value of RPGs @ Bitmob

by Dhruin, 2010-07-19 22:33:48

A strange article at Bitmob entited The Replay Value of RPGs compares Mass Effect (1) and Mass Effect 2 to presumably prove RPG streamlining has reduced replay value, although the point of the excercise isn't clearly stated.  From the intro:

For the purposes of this particular discussion I will compare and contrast the original Mass Effect with its sequel, Mass Effect 2. I will look at the four elements I find necessary for a game to offer replayability, namely:

  • Relatively deep character development customization
  • Strategic combat
  • Robust inventory management
  • A great story that gives the player choice

I will examine how these elements were implemented in the first Mass Effect and how they changed in the sequel. I will try to then try to argue why the first game is replayable but the sequel is not.

Information about

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released