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Rampant Games - The Battle That Rages For Centuries

by Dhruin, 2010-11-30 22:48:41

The Rampant Coyote makes some observations about turn-based combat and battle duration.  Cue the forum wars...

I’m a fan of turn-based combat in RPGs. Not to the exclusion of real-time combat, but I love the little tactical mini-game of turn-based combat. I’m one of those people for whom the original X-Com might as well have been brought down from Mount Olympus itself by Promethius (in the hand that wasn’t holding a torch).

But even I have my limits. My number one complain about Wizardry 8 – which was otherwise a stellar RPG that seemed written specifically for me – was the length of its combat.  The seemingly interminable final battle in Persona 3 almost (but not quite) spoiled the game for me, especially as I failed so close to victory the first time and had to replay the whole thing – which took me well into the wee hours of the morning. Stupid save-points. And my love of the classic “Gold Box” games – and their signature tactical combat in the style of miniatures-based 1st edition Dungeons & Dragons games – is tempered somewhat by the memory of some really long, drawn-out fights against random encounters. Particularly in the first game, Pool of Radiance.

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