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PotBS: Interview @ Ten Ton Hammer

by Inauro, 2006-08-24 23:08:00
Ten Ton Hammer <a href="http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=380" target="_blank">talks with</a> Taylor Dayne, Lead Designer on <a href="http://www.burningsea.com" target="_blank">Pirates of the Burning Sea</a> about his role in this upcoming MMORPG.<blockquote><em><B>Jeff "Ethec" Woleslagle, Ten Ton Hammer</B> - The most memorable image of Pirates of the Burning Sea from E3, for me, (that rhymeda sorry) was seeing the deckhands dance a little jig after sinking an enemy. Is jig the correct term? What inspired such a brilliant stroke as the after-battle dance?<br><br><B>Taylor Daynes, Lead Designer, Pirates of the Burning Sea</b> - Dancing is the best way to end a busy day of bloody plunder, so when our animators gave us a a Sjiga ? emote we knew what we had to do. We ambushed our developers, tied them to their chairs, and forced them to make your whole crew play some emotes while at sea. We were going to send them to the briny deep afterward, but they did a good job, so we left them marooned in their cubicles instead.<br><br>On a related note, while ita "!s true that everyone in the office is a fan of the jig, one of our Mission Designers, Gavin Irby, is a particularly devoted terpsichorean. In fact, hea "!s got a whole storyline mapped out about the healing and bonding power of dance. Hopefully he can convince our Mission Lead about the merits of this idea.</em></blockquote><a href="http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=380" target="_blank">More...</a>
Source: Ten Ton Hammer

Information about


SP/MP: Massive
Setting: Historical
Platform: PC
Release: Released