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Fury: Interview @ Gameworld Network

by Dhruin, 2006-08-25 00:02:00
Australian developer Auran has been <a href="http://pcgames.gwn.com/articles/article.php/id/767/" target="_blank">quizzed</a> by Gameworld Network about 'Fury':<blockquote><em><b>Is Fury really much different from all the other MMOs out there? What aspects of the game will make long-time RPG fans want to shell out their hard-earned cash?</b><br><br>Ia "!d really have to say that the question is not a SIs Fury much differenta a ?, ita "!s a SDoes Fury have any similaritiesa a ?.<br><br>Fury is fundamentally a PVP game, but ours is not like PVP in other MMOs where ganking and unfair tactics run rampant. Fury is more like a sports game where competition between players is not only expected but desired. War Zone battles pit two equally skilled teams against each other in a competition to prove who the better team is. Like sports, there are no extreme penalties for losing and whether you win or lose, you advance and can do better in the next fight.<br><br>Just like with sports, the best teams will focus on pre-fight training and perfecting their mid-fight execution. Wea "!ve designed Fury to be a game of player skill, and this skill comes at many levels.</em></blockquote>

Information about


SP/MP: Massive
Setting: Fantasy
Platform: PC
Release: Released