The Witcher 2 - Interview @ VG247
VG247 speaks with Tomasz Gop about The Witcher 2, with the release not far over the horizon. For some reason, VG247 seems to want to compare the game with Dragon Age 2 but here's a snip on non-linearity:
With bespoke tech and four years over the original Witcher release, Gop and his team are able to go bigger both in terms of footprint and narrative. Little is known of the plot as yet – although it does start directly after the first game and the strapline “Assassins of Kings” is a bit of a giveaway to anyone familiar with the story – but you can rest assured there’s going to be more grit.
Gop says the game will “definitely” be darker, and will benefit from “less linearity.”
He adds: “There are more aspects of how the game branches, and, actually, the decisions get more difficult, because the burden is on you this time, and it makes you think, ‘Oh gosh, if I make this choice many more things might change than in the Witcher 1.’”
While the Witcher 2 will pack a more involved plot, PC gaming is never just about the game itself. CD Projekt is beloved by the PC faithful for its commitment to the format. Bonus round: you’re getting 3D support out of the box.
“We’re implementing some features that make it sure that it’s going to be fully capable and working on day one,” says Gop.
Information aboutWitcher 2