Frayed Knights - How Buggy Can You Get?
Time for a new update on Frayed Knights, as the game (almost) gets ready to enter Beta:
As I’m about to take a few days off from both the day job and Frayed Knights development, I figured it was time for another update on this tongue-in-cheek indie RPG which I at one point imagined would be a “quick and dirty” project capable of being completed in “only a few months.”
If all goes well, we should be out of alpha and into beta around February 1st. Oh, wait, we missed that one: I meant March 1st. April 1st? May 1st. Er, let’s call it early May, then. I’m building what I hope will be the final alpha build tonight, assuming it actually, you know, works. Always a little iffy. We’ve STILL got some stand-in art that needs to be replaced, and I expect there will still be a few additional details getting added even through early beta. The big question is how long beta will take – which really comes down to how well we nailed the bugs in alpha.
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