Dungeons of Dredmor - Preview @ Rampant Games
Rampant Coyote has kicked up a preview for graphical roguelike Dungeons of Dredmor. Here is a snippet from the preview:
I’m playing the beta of the upcoming indie graphical roguelike Dungeons of Dredmor. It’s a game with its tongue in its cheek that takes advantage of its randomness with amusing word combinations and general silliness. The 2D art and animations, the descriptions, the objects, many of the feats (“Fleshsmithing,” “Necronomiconomics,” and “Fungal Arts”), and so forth are filled with humor and silliness that all seems to say, “Don’t take this game too seriously!”
But it wraps a set of mechanics that belong in a pretty serious roguelike. The player must explore a randomly generated series of dungeon levels filled with traps, treasures, and monsters. Everything is turn-based, though an extended lack of input will cause your character to whip out a mobile gaming device and amuse himself. At least at medium difficulty – it doesn’t hold your hand to keep your initial forays in any way easy… or even balanced. In one dungeon, I opened the one and only door leading out of the first room to get swarmed by Diggles with no real hope of victory. Fortunately, that bit of bad luck has proven to be an exception, but the pile of corpses I’ve left in the dungeons are a testament that “survivable” doesn’t mean “easy.” But after leveling a couple of times and picking up some halfway decent gear (and potions), things tend to go more smoothly.
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