Dungeons of Dredmor - Patch v1.03 Update
Another update on the next patch for Dredmor. Full patch notes are on the Gaslamp blog but here's the intro:
EDIT: Windows users, your patch has been sent to Valve, and we will let you know as soon as it is up. OS X users, we’re testing your patch now, and it might be up a little later, but certainly no later than tomorrow morning. The Changelog below has been updated to reflect the final last, few things that snuck in. — Nicholas
First a quick reminder: today is the last day you can get Dungeons of Dredmor at 10% off – save all of fifty glorious cents. That said, onto the meat:
Some folks have been asking what the deal is with the promised 1.0.3 patch, so here’s the deal. The patch is done; I’m not adding any more code to it. However, we still have to give it a quick playthrough tomorrow before we can let it loose upon the world. This is to make sure that we haven’t added any more crash bugs, corrupted save games, or all the rest of it; hopefully this turns out to be a good strategy. I would test it myself, but it’s now 3:30 AM in Victoria, and doctors keep telling me that I need at least four hours of sleep, preferably more. Foolish men of medicine, what do they know?
The 2X UI scaler has been moved to patch 1.0.4 (the next patch), as has in-client leaderboards. Doing the 2X UI properly – making it all pretty and stuff – is going to take at least another couple of days. I think, however, we have now taken care of most of the other major complaints.
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