Age of Decadence - November Update
Vince from Iron Tower Studios has updated the entry for this game on the forums. In it, he talks about how the beta-testing is going, he also talks about designing side-quests. As always, a quote. This time about the design of the sidequest:
So, we've eliminated all 3 and focused instead of developing interwoven questlines with different options and outcomes. The outcome? There is no need to explore the towns, 'cause there isn't much to do outside the faction quests. If you want to walk around looking for spontaneous stuff to do, you're in the wrong game.
In other words, only when we skipped the mindless stuff, did we realize what it was there for. Take Fallout 2, for example. Even though it was inferior to the first game (that's just, like, my opinion, man), it was a well-rounded game with a lot of content. Sure, some quests were silly but when mixed with the good stuff, they didn't seem to bug me that much.
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