Wasteland 2 - (Don't) Give me that old time RPG Combat @ Joystiq
Rowan Kaiser writes at Joystiq about balancing the combat system in Wasteland 2 between staying true to its roots and more modern forms. The article argues that combat systems were evolving at the time Wasteland came out and lists some of the changes:
The Kickstarter success of Wasteland 2 may be one of the most important developments in Western role-playing games in years. It could re-open the doors to bringing back party-based, less cinematic role-playing games of the sort that have been largely gone since the mid-1990s. The trick, however, will be in using a style of combat that assures both quality and popularity for Wasteland 2. Because if it simply follows in the footsteps of the original Wasteland, it may have problems on both of those fronts.
The original Wasteland was released in 1988, towards the start of a transitional era for role-playing games, both technologically and creatively. The core mechanic of role-playing games of the era -- combat -- started to shift, and lose some of its importance.
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