Ashes: Two Worlds Collide - Crowdfunding Campaign
Long time readers may remember Ashes: Two Worlds Collide, which I was surprised to find was still in our database. Despite disappearing from view many year ago, it seems the team still wanted to complete the game and now they have launched a crowdfunding campaign. Not being US-based, they can't use Kickstarter, so their campaign is online at IndieGoGo seeking $100k:
Ashes: Two Worlds Collide is an original, single player RPG game built on the philosophy of old school rpgs and is strongly inspired by three milestones of RPG history: Ultima VII, Drakkhen and Demon's Winter. We're trying to replicate the exploration, atmosphere and compelling plots of these classics while adding some other features.
Open Seamless World:The world of Ashes is open and seamless. You are free to travel where ever you like within the natural constraints of the game.
Story:Ashes: Two Worlds Collide represents one of many stories forged in the minds of a group of pen and paper rpg players over a period of 10 years. Plots, quests and characters were all sculpted with intricate detail.
Tactical Turnbased Combat:We're not talking Jagged Alliance but we are hoping to implement tactical elements into the turnbased combat system. Anyone who has enjoyed turnbased combat will be relieved to know that Ashes is certainly not a hack and slash game.
Characterised Party:In Ashes You get to create your own party of four characters but they won't just be a bunch of names and stats. For each member you'll also have to choose a personality (valiant leader, cynical wrangler, shy intellectual and eccentric weirdo) which will play a very important role in the game.
Party Dialogue:Ashes is all about role playing a party rather than an individual with followers. As such the dialogue system lets you speak using the voice of any party member and use their individual skills as you see fit.
Reputation:Ashes will use a simple but effective reputation system. Kill innocents or steal and your reputation will follow you. Guards will begin chasing you as you enter a town, merchants will refuse to trade with you, and if you really get too far - be prepared for bounty hunters seeking your head.
Living NPC's:NPCs don't just stand in one place all day. They live their lives, work in their shops, walk around, eat at lunchtime, sleep at night and so on.
Information aboutAshes: Two Worlds Collide