Wasteland 2 - Interview @ GameStar.ru
Russian site GameStar.ru has an interview with Brian Fargo about Wasteland 2 and the industry in general. The translation is a bit spotty but you'll get the idea:
We are very disappointed that the majority of the developers make us manage a no-name deaf-and-dump Chosen. Should the main character of the role-playing game be a «full-bodied» like Adam Jensen from Deus Ex: Human Revolution? Or it would be harm to identification of the player with the character?
Well that is a debate that many people have. We have made games using both sides of that approach. When we did our last Bard's Tale we had the main character have a lot of personality in his snarky approach to the world. This allowed a very distinctive writing style. However, many RPG people want a fully customizable party or lead character. When it is truly customizable the players might be playing a woman or boy or a Russian or someone who is Chinese. In fact we are going to allow you to import your own character portraits so you can fully identify with your group.
What biggest failure in RPG genre could you recollect?
I think the biggest failure in the recent past is this assumption that the audience is not smart. Too much effort is being spent making it dummy proof. The situations have become bland and all the clues are being held right in front of their nose. The exploration and journey is the reward.
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