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Frayed Knights 2 -Taking On An Army

by Dhruin, 2012-08-09 22:37:15

Jay Barnson writes about possible combat changes with Frayed Knights 2:

I had a bunch of ideas for making an RPG more “realistic” (there’s that word again, gonna quit using it now) in this respect, and I still think they were great ideas for an RPG. But maybe they were not so great for a game with such deep roots in traditional RPGs (which were themselves deeply rooted in classic D&D game rules) like Frayed Knights.  I love the way they play, but it does feel a little “off” for a lot of players. Anyone who has played through Frayed Knights: The Skull of S’makh-Daon can tell you that many “boss battles” seem relatively trivial compared to fighting large numbers of enemies. This is also why most of the “bosses” in Frayed Knights: The Skull of S’makh-Daon are encountered with minions. Solo, even the toughest bosses can be relative pushovers.

Information about

Frayed Knights 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development