Dark Souls - PC Performance Analysis
An analysis of the performance of Dark Souls: Prepare to Die on PC has been made by Dark Side of Gaming with the following conclusion:
All in all, Dark Souls PC is a quick cash-in and nothing more. Namco Bandai didn’t want to invest time and money on the PC version and that’s precisely why it did not let another studio handle this port. From Software is also to be blamed here, as it doesn’t take much PC expertise to change some global values of your game’s code. This is the same studio that developed the damn game. It’s not like another studio – with no access to its source code – was responsible for porting it. From Software has also used GFWL, a service that was not asked on the Dark Souls PC petition. In fact, a lot of PC gamers asked From Software to avoid using it. The reason why From Software decided to use it is simple – as Capcom’s Sven said a while back, 95% of GFWL system calls are identical to Xbox Live. And hey, why should you rewrite something when you have it up and running by 95%?
Information aboutDark Souls
SP/MP: Single + MP