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Driftmoon - Interview @ Rampant Coyote

by Dhruin, 2012-10-13 00:31:59

The Rampant Coyote has guest writer Ruber interviewing the folks from Instant Kingdom about their indie fantasy RPG, Driftmoon. There are two parts (one and two) and here's an early excerpt:

Ruber: Notrium, as said, was a remarkable hybrid between RPG and action game, and was pretty fun.  But in Driftmoon you opted for a turn based combat, instead of a real time action game like before. Why?

Ville: We actually prototyped Driftmoon with Notrium-like fast action combat. But we found that a turn-based combat system works much better for this particular game. With Driftmoon we wanted to focus more on the storytelling and exploration parts – we wanted to make the player feel like he has all the time in the world to explore this place. While the combat in Driftmoon is pretty fast and requires a lot of thinking, you’re always free to pause it, and you usually have the option to retreat. I love the combat system, it requires just the right amount of thinking and strategy to get through the harder enemies. Once you develop your character a bit, and equip him with some new combat skills, you have a whole bunch of interesting in-combat choices to make. And there’s a great amount of variety in the difficulty levels, on the Adventurer level you can very nearly play it as an adventure game, and the last level, Guardian, really gives hard-core RPG players a challenge.

Information about


SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released