Kickstarter - Antharion - Interview @ RPG Codex
RPG Codex has talked to Ari Rae-Silver from Orphic Software, the company behind this game. A quote on the inspiration:
To begin with, what inspired Antharion's concept and why did you decide to make a turn-based RPG in this day and age? What makes Antharion unique and sets it apart from the multitude of other indie RPGs and Kickstarter projects?
Antharion was inspired by my experiences getting lost in games like Pool of Radiance and Morrowind for hours or days at a time. And I’ve always had a love of turn-based games, they just feel more cerebral which I really like. A lot of modern games hide behind obtuse interfaces and fancy graphics. Antharion doesn’t (it can’t afford to). Our goal from the start was to make Antharion’s core gameplay feel ultra-responsive and transparent in a WISIWIG sort of way.
A quote on the plot, background etc:
Can you introduce our readers to the game's setting, backstory and plot? What are some of the themes you aim to explore with Antharion?
The game is set in the fantasy world of Antharion, a huge island continent. The beloved King and uniter of Antharion was recently murdered by his own son Zeverith. Zeverith paraded his father’s corpse through the streets of the capitol. Then he had the corpse rendered into a monument in the center of the capital city square so as to remind all the citizens of his ultimate power. Along with dissolving the Senate, Zeverith sold of huge swaths of land (along with the inhabitants) to wealthy powerful interests. Magic was long the domain of a small group of very powerful wizards known simply as, The Order.
A quote on how the quests are going to be:
How diverse are Antharion's quests going to be? What other types of quests apart from kill and fetch quests are you going to put in the game? You also call the game world of Antharion "open-ended". Does this include alternative endings and multiple quest solutions?
There’s a lot of diversity. Of course you’ll have the standard Fed-Ex style quests, but you’ll also have some pretty unique stuff. For example: you meet a local slave trader in one of the sleazier taverns on the wrong side of town. He tells you that he’s just had a shipment of Orcs stolen by a rival slaver and asks you to go retrieve them. From this point there are a number of possible outcomes: (1) you could go and retrieve the Orc slaves and return them to the quest giver; (2) you could go and free the Orc slaves; (3) you might happen to run into the rival slaver who would then offer you money to kill the quest giver; or (4) you could just kill all of Orc slaves for the heck of it.
Source: RPG Codex