Baldur's Gate - Enhanced Edition: Trent Oster Interviews
Trent Oster was interviewed recently by Pocket Tactics on the tablet version of Baldur's Gate: Enhanced Edition
OF: Can we expect to see iOS & Android platform support from you on future projects?
TO: I’m personally a big believer in the tablet space and I feel it is a great place for game development. I think console development is too huge and the technical and team requirements are simply beyond where we want to go. On the tablets and desktops, we can make more fun games that are less beholden to technology and massive teams. We can build a small company that is fun to work at and each person can make a real mark on the game we are developing. When the teams get up into the hundreds you really lose the personal connection with a title and I think that personal connection is what makes some games truly great.
MAC: How did the deal to work on an Enhanced Edition of Baldur's Gate even come about in the first place?
TO: War, Bloody war. We talked about making an HD version of BG and I went to work, digging through the ownership and spending the next 14 months getting a contract together. Late in the negotiations, we got a drop of all the BG content and we couldn't find the art source. After a number of trips to BioWare HQ, we came to the understanding all the art source was lost and we would have to back down on the HD plans. This sidelined the deal for a while, while we re-thought and came up with some ways to use technology to use art we had and make the game look great. In the end I think we've made the game look great and we've got plans to improve it even further in the future.
Information aboutBaldur's Gate
SP/MP: Single + MP