CD Projekt RED - Blog: The devil is in the details
CD Projekt Red has a blog entry titled The Devil is in the Details, with Lead Quest Designer, Mateusz Tomaszkiewicz talking about the importance of cooperation between different teams, when designing quests:
To fully understand our work, I believe it is important to explain the difference between story design and quest design at CDPR. The story design department operates mostly from a macro perspective of game storyline – what should be the main focus in game, what characters would be most interesting to introduce in game, what regions should the action take place in, who should be our main antagonist, etc.
They set the very foundations for the game that we all build upon. Quest designers, on the other hand, operate at the micro level of the storyline, thinking what solutions could and what solutions couldn’t be implemented in game, what could work in quests and how to implement them in a way that will appeal to the players – they are the people responsible for implementing both main and side-storyline content in game engine. The key to success is the close cooperation between those two departments, as they design and create the structure for the whole game together.