The Banner Saga - Ambient Audio
Michael Theiler who has been working on the audio in The Banner Saga and LA Noire is writing in a blog on Gamasutra on ambient audio using these games as examples.
When creating ambiences for games, I am striving to make them blend into the background, and not mask any important in game sounds. For most ambiences, these are the most important qualities that I am attempting to resolve.
In order to achieve this, I need to firstly focus on the repetition and timing between audio occurrences in the sounds. This means spacing sounds, and adding and removing sound occurrences in my audio sequence. I then work on the frequencies in the sounds, using equalization to mold them into the right sound. Finally, I work on their sound propagation, and the sound of the space in which they are to inhabit. These are the steps necessary to mould sound into something suitable for the space. Just adding reverb is not enough - the sound needs to be purpose built for the space’s reverberation and delay treatment.
Information aboutBanner Saga
SP/MP: Single + MP