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Akaneiro - Preview @ IndieStatik

by Myrthos, 2013-01-11 12:58:25

IndieStatik takes a look at Akaneiro and share with us their dislike for the game, stating that it is bad and disappointing or maybe he actually just doesn't like American McGee despite the intro:

I like American McGee. There, I said it. Guy has nice hair, he made a couple decent games and he has a nationality for a name. If I could, I’d call myself Irish O’Flannigan, but I don’t have the kind of swag that Mr. McGee commands. Who does, really? The guy worked for Id, he coded on Quake, he made a horror adventure out of Alice in Wonderland. It was even pretty good. That takes some serious swag.

So this guy makes American McGee’s Alice and it’s a pretty good game. He slaps his name on it because I guess game designers are like celebrities now, and all we need is their name to convince us to throw money at them like cash-flinging gibbons. He’s a figurehead in the industry, so naturally he makes a couple more games, and this is how we ended up with American McGee’s Scrapland. American McGee’s reviewers gave American McGee’s newer games mixed reviews. Our faith in the man was shaken, but not destroyed. Every real artist releases a stinker or two sometimes, right? The next one would be better. Finally, after months of waiting, we got American McGee’s Bad Day L.A.

He doesn't like the Cunning class either;


Let’s get this out of the way right now – the Cunning class blows. Don’t pick that one. This already isn’t a great game, and you don’t need a poor class selection making it worse. Their ranged attacks are very costly and don’t do a lot of damage, plus the range is questionable at best and they’re as resilient as wet paper bags. For all intents and purposes you’ve got two class options: you could pick Fortitude, which is a decent option if a little boring, but trust me and pick Prowess instead. This will ensure you have a character so powerful that you can walk all over the game. Prowess characters are fast, well-armored and can deal ludicrous damage to wide swaths of enemies at once right out of the gate, not to mention they only get better.

Nor does he like the Kickstarter move:

Yes, you heard me: the game is completed. Finished. Though American McGee has since retracted that statement now that the Kickstarter has been launched. Apparently, the game isn’t finished now, and he meant that they had ran out of funded development time on the game, thus implying the intention was to release an unfinished game or…what? It’s releasing soon anyway and will likely make it on to Steam due to the Greenlight program. It even has a business model set up with that Karma Crystal market. But they’re still running a Kickstarter for it, as if it has loads of development ahead of it and they weren’t in the position where they could just release the game and start raking in the revenue as they were going to originally via a free-to-play model. Think about that.

Information about

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development