Torment: Tides of Numenera - Fargo on the New Torment Game set in Numenera
Now Gamer has talked to Brian Fargo, CEO of InXile Entertainment, about the new Torment game. The interview at Now Gamer covers most of the original stuff in the RPS article, however the the first concept art for this game is shown. A quote on what the Torment setting is all about:
You've already spoken about how you're using Numenera as a setting, so if a Torment game isn't about PlaneScape, what is it about?
The concept of Torment is not specific to a single setting. It's about the philosophical journey of a single character searching for meaning in a deeply personal story of self-reflection and self-realization. It's about a symbolic path through one's legacy and one's future. The setting is a valuable tool for helping to define that pathway thematically, and Numenera is the right setting for the story we want to tell and the questions we want to ask this time around: what does one life matter?