General News - Complexity of Designing a RPG
On Gamasutra Jordane Thiboust discusses what makes it so complex to create a RPG with the right user experience.
The RPG genre is a complex one. I've always known this, but I never realized just how much until recently. Beyond the complexity of the mechanics, the multiple systems, and the narrative, I noticed that what makes the RPG genre complex is focusing on, and nailing, the player experience.
I really started noticing this during the pre-production of a project I was working on. A lot of feedback or suggestions would be misguided because of the misconception that whatever was brought to our my attention was "RPG stuff."
The reason behind this is that the term "RPG" is used to describe lots of games, and it is easy to overlook the fact that some of those games have a completely different goal for their player experience. That's the hardest part; narrowing down that experience, asking yourself "What will drive the player for 30-plus hours?" and sticking to it... Instead of simply adding every RPG feature that you can think of.
For that reason, I found out that it is extremely important to subdivide the RPG genre by the experience of each subgenre and focus on, and then clearly decide, which of those subgenres you are aiming for.
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