Driftmoon - Preview @ Destroy All Fanboys
Here is a hands-on update from the Driftmoon beta as reported by Destroy All Fanboys.
When we last left our hero (in a previous demo build), an important item was acquired, a relative was rescued and there was a nice air of “this is really going to be even more fun!” at the expected abrupt ending. Picking up right from that save, the game gets funnier and a bit more challenging as new enemies and plenty of nice surprises awaited with further exploration. One thing new players will NEED to learn (other than adjusting to the top-down camera angle, but there’s a potential slight options tweak being considered) is the importance of moving or activating certain objects in the game world to uncover assorted secrets. I found a new room in the old dungeon I was on the way out of by extinguishing a torch (hey!), and there were a wealth of cool items under chairs, chests, wooden boards and heavy rocks (among other places)…
Some new enemies in the new area included tough smoke-producing beasties that block your view until you step into those billowy (and possibly smoky-smelling) clouds and have to fight for your life. The Karma system is also working well here, as you’ll come across a few tempting opportunities to add handy items to your growing inventory that might seem like a good and greedy thing to do, but you’ll end up paying for it in one of a few ways. Side quests are ample and so far, take place with a minimum of annoyance (as in none at all). You need to be a bit meticulous to find some of the folks or creatures who need your help, but expect some well-written exposition as you meet new friends (or potential foes).