Mage's Initiation - Preview @ Destructoid
The peaceful land of Iginor is about to get a nasty shock. Evil is afoot. Isn't that always the case with these fantasy adventures? It's never the threat of people being far too nice that sends the protagonist off on some grand journey. In this case the protagonist is D'arc, a teen mage. He'll be off gallivanting on some important errand for his masters throughout most of the game, but for the purposes of the demo, he's just learning the ropes from the safety of the mage's tower.
Mage's Initiation will feature four mage classes, each corresponding to the elements of earth, wind, fire, and water. The different spellcasters come with unique spells, strengths and weaknesses, and personalities -- the point is to play the game more than once, clearly. I didn't have such a choice, however, and was restricted to playing a fire mage. It's okay, I thought as I consoled myself, I would have chosen that anyway.
D'arc's home is a rather wondrous place, with the three rooms being showcased all suitably elemental. The library area looks like an indoor forest, with tree-like bookshelves and mossy tables with grubs that protect the parchment; the training room is all stone and flames, with armor and weapons covering the walls, and even a wee dragon standing guard. There's also the beautiful fountain room, and aquatic paradise with aquariums for walls and a large central water feature.
Information aboutMage's Initiation
Release: In development