Grimoire - Fixed Demo Coming
A new updated demo for Grimoire that is intended to be be stable on all Windows platforms is planned to be available at the end of the week, or something like that.
I don’t want to jinx it, but things are going really well. The test machine I could duplicate all the reported problems on the demo with has become error free since I got a new free upgraded version of the Fastgraph library from Ted Gruber software. Ted has provided the best support you could imagine since the day I first bought I license from him for Fastgraph.
Since the new library was compiled in I have almost played to the 1/4 mark of the entire game using cheat codes. I have fought at least 322+ combats without a crash. The one error I encountered (a real error flagged by the built-in logger) was a small bug in some NPC logic which I have since fixed.
At the end of the week or thereabouts I will release a new demo intended to be stable on all Windows platforms including 64 bit Win 7 and the extended demo will be released for all people who have pledged. Please keep in mind the extended demo is still a game in progress and is still a beta version. This means it shouldn’t freeze or lock up on you, ever, but you might still get the occasional Grimoire assertion on some bad data.
The last time I played through the first area I got all the way to the end with no crashes but of course being the developer it is likely I won’t try half the things that will be played with in a public extended demo. So just don’t flip out if the beta extended demo doesn’t look like a totally polished and complete game yet.