Mage's Initiation - Update #17, Demo Feedback and Stuff
Update number 17 for the Mage's Initiation Kickstarter brings us some information on the feedback from the demo, info on backer goodies a new music sample and a new stretch goal at $180K for text only translations in French, Russian, Italian, German and Spanish. As they are now at $96K with 4 days to go achieving that looks to be a bit of a stretch.
Thank you to all of our backers and non-backers alike for taking the time to review the recently-released Mage’s Initiation demo, we appreciate all of your honest feedback and the detailed reports. We noticed that a combat difficulty slider was one of the most strongly-demanded features, and a some people had suggestions to add support for 16:9 widescreen resolution.
Since it’s up to you to decide if you want to fight only the required boss battles, or devote entire days to roaming the forest (and newly-opened wasteland) to go monster slaying, we hadn’t initially planned on adding such a difficulty slider. However, in light of recent feedback, we’ve now decided to implement one, as the general response has been that combat could be made to cater to players who enjoy challenging battles AND those who prefer simpler combat.
Per adding support for 16:9 resolution, the game backgrounds were designed for 4:3 and, sadly, changing the game resolution to 16:9 dynamically isn’t possible due to current limitations of the AGS engine. However, if we meet our $120K stretch goal (porting Mage’s Initiation to various systems), 16:9 support will be guaranteed, as the smartphone versions will necessitate it. The funding will also be used to cover additional work required to tweak the graphical assets and make the game fully functional at the new resolution. Please be sure to visit our Technical forum to report bugs and crashes, and our general Mage’s Initiation forum for any additional questions, concerns, compliments, and feedback.
Information aboutMage's Initiation
Release: In development