Your donations keep RPGWatch running!
Box Art

Telepath Tactics - Update #5, Dungeons are Getting Close

by Myrthos, 2013-03-28 12:58:35

Craig Stern is back from PAX and had the following to say on Telepath Tactics:

Hey guys! I'm back from PAX East, where I spent three days straight getting interviewed by various journalists, grabbing random passersby to play the alpha demo, and handing out roughly 700* business cards (*that's an actual estimate, not hyperbole). I'm still not fully recovered, but heck if that's going to stop me from posting an update!

Now, things always slow down when Kickstarter campaigns move into their middle two weeks, but we're actually doing very well despite that fact. Prominent Youtubers TotalBiscuit and NorthernLion are working on impressions videos of the game, I'm sending out preview builds to interested journalists, and...well, let's just say that I'm genuinely feeling really good about our prospects as we move into the second week of this campaign.

Thanks to your generosity, we're currently sitting pretty at $24,690 pledged, which leaves us only $3,310 away from having proper dungeons in Telepath Tactics. Traps, buttons, levers, openable doors, stone blocks and pressure plates--I don't know about you, but I'm actually pretty excited about this one!

Mind you, I'm not just excited about the tactical and level design possibilities that proper dungeon functionality opens up for Telepath Tactics: I'm also excited about how this could intersect with the third stretch goal. The third stretch goal is procedural level generation. Just think about that for a second. Dungeons, procedural level generation; dungeons, procedural level generation. Is it just me, or is there is a distinct possibility that Telepath Tactics could end up with the capacity to generate unique, procedural dungeons filled with monsters, puzzles, traps and treasure? Call me crazy, but I do believe that that could make for some legitimately entertaining optional side missions, and add a good bit of replayability to the main campaign in the process.

So that's where we're at: just $3,310 away from having proper dungeons, and the ability to procedurally generate them (along with other, more conventional battlefields) is now visible off on the horizon as well. What do we think, folks? Shall we press on? (My vote is for "Yes"!)

At the moment the Kickstarter is as $26,615, which is even closer to the $28,000 stretch goal.

Information about

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released