Original Sin - Interview @ The Jace Hall Show
For more Original Sin information you can check out an interview with Swen Vincke on the Jace Hall Show site.
JHS: The disagreement system sounds really interesting. Can you elaborate on this for us briefly?
SV: The idea is to replicate what you have in a traditional pen & paper RPG. There the concept of a party leader isn’t that common and instead it’s the party members as a group that decide what they are going to do. So we allow discussion in the game via the form of interactive dialogs between players. And if you don’t agree with each other, the game looks at your persuasive abilities and you get to choose between for instance intimidation, reasoning or charming. Who wins is decided by your stats (e.g. persuasion+strength=intimidation) But it’s also based on the particular situation. No use charming when you’re trying to figure out which route to take in a dungeon as you’re being hunted by a maniac zombie. The game also remembers the nature of your decisions as personal traits, and this in turn affects the relation between the party members.
And because we have this system to support cooperative play, we can also have an AI control one of the party members if you are playing alone. Which makes for really fun RPG gameplay. You can set the AI’s personality to for instance loyal friend (the other will always do what you want) or mute (you decide on your own) or to another type of personality that doesn’t necessarily agree.
Information aboutOriginal Sin
SP/MP: Single + MP