Ghost of a Tale - Interviews and Greenlight
The Indiegogo campaign for Ghost of a Tale is currently at €13.7K out of an asked €45K and with more than a month to go it should be able to reach that goal. There were some updates in the recent days, one is that the game is currently in the concept section of Greenlight. the other updates cover 3 interviews with the developer.
"Which brings me to the second point: Time. Animators in video game studios are rarely allowed time to learn, to refine, to improve their skills. So they mostly get better at being faster, more efficient. Which is important of course, but only the first half of the journey."
It's these two factors that can potentially bring video game animation down, Gallat believes. "As an animator it truly saddens me of course when I see bad animation in a game (truth be told it often ticks me off)," he adds. "But as a professional I understand the reasons behind that."
You mentioned this game being a combination between an action/adventure and an RPG. As such, will the game feature more of an open-world environment, or will it be more linear?
Well, the term “open-world” environment definitely seems too big for this game. The game will happen on the Island of Periclave, which is not very big, but that’s the price to pay for not having a big team of developers. All I can say is topography will be consistent. Which means that all the different locations share the same unity of space and time. The game will also be linear story-wise. There is a progression towards a goal. This is not going to be like ‘Skyrim’ where you can spend hours wandering through a huge world with 50 quests going on at all time. Which is why I always emphasize the “small” aspect of the game.
And there is this podcast at Et Tu, Gamer?
Information aboutGhost of a Tale
Release: In development