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Demonicon - Interview

by Couchpotato, 2013-04-11 04:40:48

Mario Janiszewski the game designer of The Dark Eye: Demonicon  is interviewed by gamingnexus. I know I'm still interested in the game what about the reader?

Is Demonicon going to be class based?  Will we see the usual RPG tropes in the game or will it be a bit different?

We won't be class or party-based, rather, you, playing as Cairon, will be a one-man party. Carion, at his core, is more of a brawler, with lots of melee combos at his disposal, but you'll also unlock elements-based magical powers, which let you, for example, freeze enemies, launch flame bursts and the like. Along with that, we have a crafting system that you will use to make potions, ointments, balms, etc, which can heal you, hurt enemies (in the case of poisons) or even boost your weapons themselves. If you prefer a more "magical" path, you can focus on unlocking more attack-based magic with your earned XP, or you can focus on alchemy/crafting, or fighting. It's all up to you, but Cairon by default is pretty much a great mix of the archetypical cleric, mage, fighter and thief.

Could you walk us through the combat in the game?  How are you balancing the action with the RPG elements?

The RPG elements are there to boost your melee combos, and unlock magical combat abilities. As with most 3rd person games, combat is handled by simply moving around, and bashing things. To attack, you'll use the face buttons on the controller, while combinations of the triggers and sticks will allow you to dodge, roll and perform other cool actions.

What kind of tactics will players have to use in combat to get through the game?

The player starts with standard melee attacks, but needs to make use of his demonic and magic abilities later on in the game. There will be opponents resistant to physical damage or magical damage. Other enemies are weak against poison and if the player has raised his alchemy skills he might be able to poison his weapons to inflict additional damage.   
Will there be any side quests in the game?  Do you have a rough idea of how long a play through will take on average?

We have several side quests besides the main quest. It will take at least 25 hours to get through the main quest.

Source: GameBanshee

Information about


SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360, PS3
Release: Released