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CD Projekt RED - Interview @ CapsuleComputers

by Couchpotato, 2013-05-24 00:08:00

CapsuleComputers has an interview with CD Projekt RED’s Konrad Tomaszkiewicz.

CC: First of all, thank you for taking the time to speak to us. I’m very keen to learn more about the latest Witcher title and I’m sure that’s a curiosity shared by many of our readers. So to kick things off, what can you tell us about Projekt RED’s early days?

KT: Boy, did we have fun back in the early days. I mean, we actually have more fun now, but reminiscing about the “old days”… Well, it seems everything had this special glow back then. RED studio came into being in 2002 and began working on the first Witcher installment a year later. Back then, The Witcher 1 was the biggest-budget Polish game ever and, in a way, we were pioneering development on such a large scale in our country. We went big right off the bat – we cooperated with the Academy Award nominee and BAFTA winner Tomasz Bagiński, comic book writer Przemysław Truściński and, most importantly, Andrzej Sapkowski – the author of the Witcher book series.

Don’t get me wrong – we had a fairly good idea how to go about making a game, but many things were new to us, especially the scope of what we wanted to do. We decided our first game would be an RPG, and a complex one at that, set in a grim universe, which isn’t necessarily the easiest thing to pull off. Still, we were doing what we loved, which is what gave us the fuel to keep going. After all, we were developing a game that we’d like to play ourselves. Eventually, The Witcher turned out to be a critical success, winning over 100 awards, as well as the hearts of RPG fans around the world.

CC: What games of old have inspired Projekt RED’s work?

KT: Definitely RPGs – we’ve got a full spectrum of role-playing fans here at RED. Whether it’s DOS-era dungeon crawlers, custom LARPs (including Witcher-themed ones), pen-and-paper games or Japanese RPGs on consoles no one has even heard of – I bet there’s someone at CD Project RED that has played them, mastered them and continues to play them to this day. We draw inspiration from all of these every day – singling out one or two titles that inspired us is just impossible.

CC: How important has the response from fans been in the development of Wild Hunt?

KT: Very. Something we always have in the back of our minds is why we’re actually making these games and who we’re making them for. How could we not listen to our players? We have a very active and supportive community, and the forums are full of great ideas, feedback and general chatter on do’s and don’ts from the gamers’ perspective. For example – Geralt himself has been and undoubtedly will continue to be one of our most discussed topics. We’ve been approached countless times about modifying his appearance: hair in ponytails or loose, cut long or short, with a beard or without – it’s all been subject to player scrutiny and we love every bit of it. We’ve also benefited a ton from gamers commenting on the games’ interface, quests and much more. Fans are our best focus-testers and that’s why we love them so much!

CC: Has there been talk of a fourth game? Or will this be the last in the series?

KT: I’d rather not dodge this question with a typical “yes, everything’s possible,” but that’s exactly the case – one of the fun things about making games is that nothing’s written in stone. Still, currently we’re only focusing on The Witcher 3: Wild Hunt and Cyberpunk 2077, so let’s leave talk about what the future might bring for another occasion.

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