Mars - Interview @ Gamingbolt
Gamingbolt has an interview with ith Spiders Studio CEO Jehanne Rousseau to explore what went into developing the game.
Ravi Sinha: A lot of science fiction centered around Mars defines it as this other frontier for humanity, one that can represent hope and answers just as easily as it can bring to life man’s savagery. What tone does Mars War Logs go for when defining the Red Planet?
Jehanne Rousseau: Mars War Logs is a little grimmer and more pessimistic, as you realize that even after achieving space travel and colonization of Mars, humanity is still confronted with the very same issues and dangers, both globally and individually.
First you get some sort of crude reminder of our place in the universe in that whatever the faith, whatever the ambition or the technology of your civilization, all your efforts can be ruined in a flash by something that’s just completely out of your control.
Then you see private companies replacing governments completely, and using the people who depend on them as soldiers to fight for the control of whatever’s left of that destroyed new world. And as you dig deeper, you realize that despite the Science Fiction setting suggested by the time and place, there’s not much of a future left in a post-apocalyptic world like this.
Technology has made some serious steps backwards, while violence, fanaticism, racism, misery and despair are pretty much everywhere. There’s still hope, though. Since there’s still life. And it’s actually up to you, as a player, to decide if you wish to preserve it as much as possible, or let your anger and personal interests take priority over any ideal of rebuilding a more ‘civilized’ civilization.
Ravi Sinha: What kind of play-time are you looking for with the game? What kind of incentives will there be to replay it, besides the differing abilities?
Jehanne Rousseau: One playthrough should take 12 to 15+ hours in medium difficulty depending on how much time you dedicate to exploring and finding out more about the game universe.
But there’s actually one particular major point in the main quest that will have you choose between two opposite sides… and then walk along two different paths through the whole final third of the game, along with different allies, a different extra (romanceable) companion and several different outcomes depending on some other important decisions to make. Also, when replaying through, you should notice many other smaller changes depending on the way you behaved or solved (or not) certain quests.