Grimoire - Another Deadline Missed
Once upon a time not too long ago Cleve told us that Grimoire would be released in May. Who would have thought that he would be unable to make that moment in time to release his game. Instead he now promises us that it will be released in the future.
First of all, I want to apologize for my game being late. I knew at the start of May there was too much piling up to finish it by the end of this month. I could tell you about the work I have had to do this month, including relocating my entire family … but I don’t want you to think that I believe that is any reason for it not to be completed as quickly as possible .
I am now working on it every night, usually until midnight. I have tooltips working pretty well and have worked my way through a hundred bugs and glitches. There isn’t much left to do in terms of bug fixing but there still remains a lot of testing and walkthrough.
I will promise a new update video in early June, a superdemo for the pledges only (which I am trying to make compatible for any saved games in the final version) and a new target date for the release.
Again, I apologize. The game is looking good enough to fulfill most of the expectations for it but there still remains some work to get it into a release state. I also promise at this time to do far more regular updating until the game is out and the pledges are met. I have early draft versions of the manual and the hint guide which still need some editing to complete.
As promised I'll try and refrain from updating on this until there is an actual release date.