Telepath Tactics - May Update
Craig Stern has provided us with a new update on the status of the development for Telepath: Tactics. It lists a whole range of changes that have been made to the game.
Welcome to another monthly update on Telepath Tactics! Today, we’ll be summing up everything that happened in May. First and perhaps most importantly, I just submitted Telepath Tactics to Indiecade. Most of the past few weeks have been spent polishing the game and stamping out bugs in anticipation of that submission, but I’ve continued adding new content and features to the game as well.
- There is now an exploration mode in the game! This turns off player turns and allows the player to move characters freely around the map. (This can be used to create freely explorable towns and puzzle areas.)
- There’s a new dialog trigger, OnTalk, which allows player-initiated conversations (via the “Talk” command) when two particular characters are adjacent. In battle, this works just like the Talk command in Fire Emblem; and in exploration mode, it works just like talking in your standard-issue jRPG or wRPG.
- We’ve got a bunch of great new art assets! Both the Castle and Town tilesets have been significantly expanded by Lorne Whiting, there are a lot of item graphics in progress by Julia Buge, and there are a bunch of great new attack animations from Tyvon Thomas
Check out the link for a complete list of changes.
Information aboutTelepath Tactics
SP/MP: Single + MP