Your donations keep RPGWatch running!
Box Art

The Broken Hourglass - Combat Mechanics @ Official Site

by Dhruin, 2006-10-16 23:30:25

The second major weekly update is up at The Broken Hourglass site, covering combat mechanics. Here's the start of the article:

It's the third Monday of the month, so this week we have a quick lesson in combat rules. The Broken Hourglass isn't just about fighting, but when skirmishes do start, it may be reassuring to know the rules which determine success or failure, life or death.

One of the key (potential) advantages of combat mechanics in CRPGs is the presence of the C: the computer. Because computers do math and generate random numbers very, very quickly and very well, and always intimately know the rules of the game being played, CRPG combat can focus on action instead of rolling, adding, and then arguing with your opponent.

But not everyone is simply content to "take the computer's word for it" when a vital blow has been struck or a well-planned attack misses. For those inquisitive skeptics, we offer a brief overview of the attack resolution mechanics of The Broken Hourglass and WeiNGINE.

We aim to answer the fundamental questions: "How do I score a hit?" and "How hard will I hit when I connect?" (Or, for the cautious and/or pessimistic among you, "How do I avoid getting hit?" and "How much will it hurt when I get hit?").

Read it all here.

Information about

Broken Hourglass

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Canceled