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Van Helsing - Interview @ True PC Gaming

by Couchpotato, 2013-08-04 00:53:36

True PC Gaming has interviewed Orsolya Toth the PR & Community Manager at NeocoreGames.

What are some of the successes and failures you learned from in developing The Incredible Adventures of Van Helsing?

There were quite a few ideas that didn’t make it into the game after all. For example we thought other classes would not fit into the game world so well, and a deeper questing system would impact the fluency of the gameplay. So we went for a single but bigger and branching monster-hunter class with various different skills and a simpler story and quest system. Looking back now, these might not have been the wisest decisions as a lot of fans were missing these features from the game, but this is something we can learn from and we really want to listen to the feedback of our fans while creating the sequel.

We wanted The Incredible Adventures of Van Helsing to be a fast-paced hack ‘n’ slash but at the same time we also wanted to spice it up a bit so we implemented a lot of humorous conversations and quotes and put more emphasis on the role of Lady Katarina, your companion. Based on fan feedback, this addition turned out to be very successful.

How do you feel about DLC and its current implementation in the PC gaming industry?

DLCs can be great if they really add value to the game. For example, they are great to keep the attention of players while a sequel arrives, and this is the case with Van Helsing. We always liked working on a project even after it was released, so we also tend to create extra content for our games, in many cases we use the feedback of the community and the critics to find out what they missed from the game and if we can, we add it. Van Helsing is no exception either, it has both free and paid DLCs available, and more of them are on their way already.

How do you feel about the online modding community in general and specifically if mods were created for The Incredible Adventures of Van Helsing?

Our games usually do not support modding, because most of the time they are made with tools developed by NeocoreGames. For example, the entirety of Van Helsing’s graphic engine was developed by our team. While we understand that mods are very important to extend a gamer community or to keep the current one close, we couldn’t establish a modding support for our system yet.

Information about

Van Helsing

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released