Chaos Chronicles - Coreplay Issues New Statement
In bitComposer’s recent statements they mentioned a meeting on July 24 2013. Before this meeting took place, bitComposer had already declined to sign any agreement in this meeting. But what is the point of negotiations if one party has no intention of reaching an agreement? As we did not want to experience a repetition of the lengthy and fruitless negotiations of May 31 2013 without any outcome, we did not attend the meeting.
After all the trouble, we have experienced during the last eight months, we firmly believe that this publisher is entirely unwilling to settle the conflict. Although bitComposer has repeatedly claimed that it is interested in a solution, it has never followed this up with deeds. In particular, as opposed to Coreplay, bitComposer has not presented any single contractual proposal since its withdrawal of the injunction.
Their strategy is quite clear to us: bitComposer assumes that we will finish developing the game with large sums of borrowed money, whereas bitComposer incurs no further expense. BitComposer would then prevent the marketing of the completed game by Coreplay or a third party on the grounds that this would violate bitComposer’s alleged rights to the game. In this way bitComposer would be able to force us to sell them the game cheaply and under heavy losses. This is why we were not able to borrow further money in order to continue developing ‘Chaos Chronicles’.
As developers and avid RPG fans, we are deeply disappointed that bitComposer has simply destroyed our possibility of finishing such a promising and ambitious RPG and thereby ruined our financial efforts and our creative work, which was carried out with such great enthusiasm and passion.
But of course, everyone can form their own opinion about how strong bitComposer’s aim is to publish quality games and how fair and cooperative they are.
Coreplay GmbH, 11th August 2013
Credit and thanks for the newsbit goes to GamesInquirer.
Information aboutChaos Chronicles
SP/MP: Single + MP