RPGWatch Feature: Dragon Commander Review
Kalniel has taken a look at the single player version of Dragon Commander to find out how the different styles mix and blend and ended up writing this review.
Much of the game takes place aboard the Raven, your command air-ship with its own dark secret. And it's a stunning place to be - you switch between beautifully animated, rendered (in real time) and musically-scored rooms via a StarCraft 2 style selection bar and can find characters waiting for your interaction in different locations. A bar hosts your generals, a throne room your advisors, the bridge your strategy/campaign map etc.
These interactions aren't just for flavour however. Decisions about governance directly affect both the wider strategy side of things (gold income, popularity with the various races who live on the lands you occupy etc.) and the relationships with the individuals aboard the Raven. As well as these governance decisions (which are resolved via majority decision if you chose to ignore them) there are a multitude of decisions that come up in individual conversations, often of the sort where you are choosing to agree with one general over another in a dispute for example. While these may have less obvious consequences in terms of your campaign, they progress and develop the stories of the characters around you and you will find yourself starting to care about some of the characters and eagerly wanting to see how events turn out. I really enjoyed the latter, helped by the really interesting character writing and excellent voice acting.
Note that we will have another review focussing on multiplayer soon.
Information aboutDragon Commander
SP/MP: Single + MP