Will to Survive - Update#7, Combat Change
Will to Survive has another update talking about the combat system being changed.
Today I wanted to talk a little about the new direction that I am looking into heading with regards to combat.
So far the combat in the prototype has not been met with much praise, in fact often people have been confused as to how it works as no other game features a combat mechanic like it and I've personally not been 100% happy with how it plays. I now feel like I know the correct direction to go in which will improve the game a lot and help cut down development time leading to a higher degree of polish and quality.
Out With The Old
Originally when I first developed the prototype the aim with the combat was to develop a system which would work well on mobile formats as well as desktops so I had the idea of using something along the lines of Pokémon style fight screens. It seemed like a sound concept and the player was taken to a different screen with the intention to help cut down art time and be a little more straight forward to develop in terms of AI logic.
The combat system was never truly locked down, it was still an early test of an idea but I needed to take that path in order to see if it was correct or not. I always had thoughts about changing it to a turn based system but wasn't sure how it would work, if it would work and how much extra time would be involved with that process.
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