Satellite Reign - Dev Diary #1
Satellite Reign has a new post-funding update with the promised Dev Diary.
It has been a while since our last update, but we are all finally in our new office! Yay! We have been having conversations with lawyers and accountants over the last few weeks, as well as looking for an office for us to move into and having a little bit of a break after the Kickstarter campaign. But, we were all rested up and ready for Satellite Reign to consume us, and then all of our bodies decided it was time to revolt, and most of the team fell ill. We have managed to get the majority of us back in the office now but it resembles more of a quarantine zone with all the coughing and spluttering going on. Regardless, we push on!
What is next?
We still have a healthy “to do” list to get through before we are all working full steam on the game, but we already have the project set up in Perforce, and are starting to get the basics in so we can started on our stress tests. Over the next few weeks, we will be doing stress tests to determine the size we can make the city in terms of memory and what can actually be rendered. We will also be looking at how many characters we can get on screen, how many polys they can be, how many bones and how many materials we can use. We will also be doing up a first pass production schedule so we can make sure we are all on track.
Will I ever hear from you again?
More updates are coming! We are all moving from “set-up studio” mode and into “make awesome game” mode over the next few weeks. We won’t be able to post as many updates as we did during the Kickstarter campaign, however we will be keeping you all up to date with our Dev Diaries and we will be on the backer forums chatting to you all.
Information aboutSatellite Reign