Wasteland 2 - Post-Funding Update #35
Wasteland 2 has a new post-funding update that deals with feedback from the prison demo from last week.
Good day to you, Rangers,
It’s Chris again to talk some Wasteland 2. We received a lot of feedback from the demo video of the Prison with many strong and important opinions that continue to help us craft Wasteland 2.
Our philosophy on this project is to put out videos when we have a decent amount of new features to show off. That way, we can follow the discussion threads and see what elements are working and what needs improvement. It allows us to see the most hotly discussed topics and react before the game is too far along to modify systems that might not be as good as they could be. Sometimes this means we aren’t able to iterate and polish as much as we want before it goes live, but we feel it’s well worth it for the valuable feedback you’ve all provided.
Graphics and Animation
First and foremost, many of you had notes on the graphics, or more specifically animations. There were some obvious issues that we fully plan on fixing. We have to balance the trade-off between showing something that looks good enough while not impacting our schedule and production pipeline negatively. In a normal game production process, there is a HUGE amount of time wasted creating demos. We opted to instead show an actual snapshot of the status of the Prison map. Our fans were clamoring to see another update which means we weren’t able to get to some of the more detailed polish items. We know they’re there and we will continue to iterate and polish.
On to some of the gameplay points. One often seen discussion was the change from hex grid to squares. This is one of those points where crowdfunded games are unique; in a standard development cycle you would not get to see how mechanics like that work until they’re fully tested, iterated on and polished.
And as a final note, a few said that this early part of the Prison in the demo gave an impression of linearity. This is mostly due to it being a demo run, with us having a specific path and sequence in mind. Wasteland 2 is incredibly varied in regards to the feel of the levels. Some are more town based, others are underground maze/cave-like areas. We have large interiors of buildings, huge canyon areas (like prison) and more desolate plains. There is no template that is universal to Wasteland 2.
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